Reach - Serious Educational Game Engine

Reach - Serious Educational Game Engine

Reach is a Serious Educational Game Engine that transforms traditional training into engaging, game-based learning experiences, enhancing retention and motivation.

Location: United States
Software Type: Web App
Categories:

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Description

Reach is a Serious Educational Game Engine designed to elevate learner engagement and retention through innovative gamified learning experiences. By converting traditional training modules into interactive game worlds, Reach incorporates storytelling, quests, and rewards to motivate users effectively. The platform supports a self-authoring design, enabling educators to create and manage content seamlessly, alongside built-in analytics that tracks user progress.

Key features of Reach include:
- Gamification Elements: Utilize levels, badges, and rewards to enhance motivation and retention.
- Self-Authoring Design: Easy content creation and customization facilitate a personalized learning experience.
- Analytics and Reporting: Monitor user performance and training progress with comprehensive analytics.
- Accessibility Compliance: Adheres to Web Content Accessibility Guidelines (WCAG 2.0), ensuring usability for all learners.

Reach is accessible across multiple devices, making it convenient for users to engage with the content anytime, anywhere. Notable applications of the Reach platform include the Learning Inter-Professionally Healthcare Accelerator (LIPHA) and the OurLTC App, both aimed at providing effective training and resources for healthcare professionals. Furthermore, Reach supports offline learning, thus accommodating various user needs and learning environments.

Features

Gamification

Incorporates game mechanics such as levels, quests, and rewards to enhance engagement.

Self-Authoring Tool

Allows users to create and manage training content easily.

Analytics Dashboard

Provides insights into learner progress and engagement metrics.

Accessibility Features

Complies with WCAG 2.0 standards for inclusive learning experiences.

Cross-Device Accessibility

Accessible on various devices, enabling flexible learning opportunities.

Tags

educationgamificationhealthcaretraininglearning

Documentation & Support

  • Documentation
  • Support
  • Updates
  • Online Support